Warband Load Textures On Demand

2020. 1. 27. 02:19카테고리 없음

Warband Load Textures On Demand
  1. Warband Force Vertical Sync
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At the moment, I am animating a character using sprites and.- if I load the sprite jus when I need it, I get delays (probably becoz of the time taken to load the image onto memory. And maybe if you could explain why a 10+kb png graphics will take so much time and memory space)- if I load all sprites onto memory 1st, I find that i consume too much memory (like 10+mb for 1 character. I use 128x128 png images becoz i need gd transparency support). Thus, it is not a viable solution in the long run when i implement more characters and result in outofmemory.Qn1a: So I ask if there is anyway to speed up the loading and changing of textures (like an animation).Qn1b: I also ask on how sprite based games (that has everchanging sprites) reduce their memory usage.below is how i load a texture. Please let me know if there is a better way. Thanks.-TextureLoader textureLoader = new TextureLoader('filename.pn g', null);ImageComponent2D image = textureLoader.getImage;Texture2D texture = new Texture2D(Texture2D.BASEL EVEL, Texture.RGBA,image.getWidth, image.getHeight);texture.setImage(0, image);texture.setEnable(true);-.

Warband Force Vertical Sync

Coba agan cek ini di configure launchernya warband: - 'Load Textures on demand' jangan di centang - Warband agan mesti versi 1.153 - battle size gak lebih dari 100 - kuranging jumlah corpses - jangan pake rag dolls - texture quality LOW - pake Dx7 jgn Dx9 - Force single threading jangan di centang - Edit Mode disable aja.

Warband Load Textures On Demand